Düşünceler Hakkında Bilmek C# IStructuralEquatable Temel Özellikleri
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Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.
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g. MyType and Object) which will still use the identity comparison. I suspect it's not a great idea to do this unless it's going to be a very heavily used type in your code, where everyone will become very familiar with it and
LBushkinLBushkin 131k3333 gold badges217217 silver badges265265 bronze badges 11 8 Why birey't you just specify an IEqualityComparer yourself that does this? What does the IStructuralEquatable interface add to this?
Bey an example, it might make sense for two different instances of an Employee class to be considered equal if they both represent the same entity in your system.
If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare as equal, the GetHashCode methods for the two object do not have to return different values.
1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm not really sure if I really got it.
I've noticed these two interfaces, and several associated classes, have been added in .Safi 4. They seem a bit superfluous to me; I've read several blogs about them, but I still dirilik't figure out what problem they solve that was tricky before .Safi 4.
The first issue we see here is that this struct is mutable in that you sevimli actually change the data later on via the grup properties. There was no real reason that we introduced this except that we were used to it.
When working with collections or structures where the order of elements matters, and you want to compare their structures, IStructuralEquatable birey be useful.
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Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?
Fantasy TV series with a male protagonist who uses C# IStructuralEquatable nerelerde kullanılıyor a bow and arrows and has a hawk/falcon/eagle type bird companion
3 feature called Tuple Equality! That is right, you yaşama create a ValueTuple and simply compare them bey they are super optimized, don't create any objects, and reduce this to a single line of code!